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Murphy's Laws of Combat

1. You are not a superman.

2. If it's stupid and works, then it's not stupid.

3. Don't look conspicuous - it draws fire.

4. When in doubt, empty your magazine.

5. Never share a foxhole with someone braver than you are.

6. Never forget your weapon was made by the lowest bidder.

7. If your attack is going really well, it's an ambush.

8. No plan survives the first contact.

9. All 5-second grenades burn down in 3 seconds.

10. Try to look unimportant because the bad guys may be low on ammo.

11. If you are forward of you position, the artillery will fall short.

12. The enemy diversion you are ignoring is the main attack.

13. The important things are always simple.

14. The simple things are always hard.

15. The easy way is always mined.

16. If you are short of everything except enemy, you are in combat.

17. When you have secured an area, don't forget to tell the enemy.

18. Incoming fire has right of way.

19. Friendly fire isn't.

20. If the enemy is in range - SO ARE YOU!

21. No combat ready unit has ever passed inspection.

22. Things that must be together to work usually can't be shipped together.

23. Radio's will fail as soon as you need fire support desperately.

24. Anything you do can get you shot - including doing nothing.

25. Tracers work both ways.

26. The only thing more accurate than incoming enemy fire is incoming friendly fire.

27. Make it too tough for the enemy to get in, and you can't get out.

28. If you take more than your fair share of objectives, then you will have more than your fair share of objectives to take.

29. When both sides are convinced they are about to loose, they are both right.

30. Professional soldiers are predictable, but the world is full of amateurs.

31. Murphy was a grunt.


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